Jul 25 2010

Evolution RTS Feature Update #2

Posted by, Forboding Angel in News, Video Commentaries
Evolution RTS Feature Update #2

This is just a short video highlighting some of the new features in the past month. There are many more than what is shown in this video, but I just [...]


Jul 10 2010

Shard .29 Spikey

Posted by, Tom Nowell in Shard AI
Shard .29 Spikey

Numerous updates, performance enhancements, and fixes over v0.25, and a new name, what’s more to be desired? Lets start with vastly improved Evolution RTS gameplay. Working with Foreboding Angel, we’ve improved performance greatly, adding support for newer units, and general efficiency improvements. I’ve also added extra behaviours to prevent massive factory spamming. Numerous API changes [...]


Jun 19 2010

New Official Map! “Deserted Gully”

Posted by, Forboding Angel in Maps
New Official Map! “Deserted Gully”

Brought back from the depths of obscuredom, here is the old favorite, Deserted Gully. It is set up for a 3v3 north v south but is also a great map [...]


Jun 18 2010

New Official Map! “General Caiaphas’ Revenge”

Posted by, Forboding Angel in Maps
New Official Map! “General Caiaphas’ Revenge”

The newest addition to the Official Evolution RTS map Set. Geared for up to 3v3 teamplay or 6 way free for alls. Enjoy! Download Here! // Share|


Jun 10 2010

Evolution RTS Feature Update #1

Posted by, Forboding Angel in News, Video Commentaries
Evolution RTS Feature Update #1

Hello everyone! I was going to write a big ol’ newspost about all the new cool stuff that we’ve been working on, but I figured if a picture is worth [...]


May 17 2010

This week in Evolution RTS

Posted by, Forboding Angel in News
This week in Evolution RTS

Well this has been a pretty busy week so far. So I’ll list the highlights. Over 50 new features added to featureplacer bringing the total map features available to nearly [...]


May 15 2010

Shard 0.25

Posted by, Tom Nowell in Shard AI
Shard 0.25

This release is mainly maintenance, and bug fixes, as well as minor performance improvements. I’ve also added new API functions and call outs!

Bugs:

Fixed a bug causing the spring API call for UnitDamaged to be sent to Shard as a UnitIdle call. UnitDamaged calls should now work correctly, and phantom UnitIdle calls should no longer exist.
UnitDamaged [...]


May 3 2010

New Official Map! “A House Divided”

Posted by, Forboding Angel in Maps
New Official Map! “A House Divided”

This map was designed specifically for All-Terrain and Aircraft. I would highly advise against using hovers or amphibious units on it. It is set up for 3way ffa gameplay, but [...]


Apr 21 2010

Second commentated game of Evolution RTS!

Posted by, Forboding Angel in Video Commentaries
Second commentated game of Evolution RTS!

Not as fail commentary as the last one, but still could be a lot better in my opinion. This vid really is in 1080p. Comments welcome :-) The game is [...]


Apr 20 2010

Shard AI – Official AI of Evolution RTS

Posted by, Forboding Angel in Shard AI
Shard AI – Official AI of Evolution RTS

Many of you have heard me mention Shard before (affectionately knows as “Shart”… cause that’s what will happen when it starts owning you). Shard is an AI, created by AF [...]