Evolution RTS v1.3 is out!
Changelog Notes
From reading the changelog, it probably doesn’t look like a whole lot happened. Well, the good news is that that isn’t true! The new loadscreens were generated form scratch and are amazing compared to the old ones. The new distortion effects on flamethrowers massively improve the overall look.
Now, for a moment lets talk about AA… It came to my attention that in short, aa sucks. Well, I took that to heart and am actually using an entirely different method that works so much better. For example, it still looks like a missile on the fighter and aa tank, however it’s actually a ballistic projectile. Fighters have a few different characteristics now as well, but their behavior is much better. The AAtank is able to actually do it’s job now, while not becoming overpowered. One large change is the fact that the aatank will no longer fire at ground targets. I actually balked at that change a little bit, but it was necessary to improve the aatank’s behavior overall. In the same breath, the survival spawner is much much better now and no longer so vulnerable to aircraft, so those of you who liked massing gunships for an easy victory have to actually work for it now! Another big change to survival mode is the fact that now the destroyers have 10 minutes instead of 5 to make it to your base before you win, meaning that you’ll actually have to deal with them now.
Now, a few seemingly minor but huge improvements… Building animations. I optimized the crap out of them and in the process reduced the particle load by about 1200% percent, which is an incredible gain. I spent the better part of a day working on that one, all for you. Awww! Aren’t you special?
Last but not least, pretty ceg effects when pieces get blown off of units. That probably doesn’t mean anything to most of you. Let me explain it a bit. When units die, many times they get “gibbed” meaning that pieces of the model will fly off in random directions from the explosion. I’ve added a pretty burning effect to them and now they look quite spectacular I believe!
Thats all for this time, see you in a week for v1.4!
Changes since v1.2
r123 Add the ability to use lua unit scripting. forbodingangel r122 Unit Movement improvements May 3 (4 days ago) forbodingangel r121 Fix AA sucking Add pretty ceg effects when pieces get blown off of units May 3 (4 days ago) forbodingangel r120 Fixed loads of scripting problems decreased particle load of building things by somewhere around 1200% (assuming I did hte math right, and if not... who cares, it's a free speedup!!!) May 2 (5 days ago) forbodingangel r119 Modified the way that the aa tank works. Should be vastly improved now. Set max age on survival bots to 10 minutes instead of 5 (that way when the large units are spawned, the actually have a chance to make it to your base and deal some chaos). Changed turret given to burrows (the Survival Spawner Nuke Reactor) to an antiair flak turret. May 2 (5 days ago) forbodingangel r118 Move artwork out of game files. May 2 (6 days ago) forbodingangel r117 Fixed typo in loadscreen. Added pretty LUPS effect to Flamethrower tank. May 2 (6 days ago) forbodingangel r116 Fixed spelling error in loadscreen. May 1 (6 days ago) forbodingangel r115 New Loadscreens. May 1 (6 days ago) forbodingangel r114 Pretty piecetrails when units explode. Apr 29, 2011 forbodingangel r113 Forgot to update the text in the Multithreaded warning message. Apr 27, 2011 forbodingangel




