Evolution RTS Version 1.4 and Desura News
I’ll keep the commentary fairly short this time around as I have much to do, but… Desura has come up with a solution to the issue that was preventing Evo from progressing through the approval process (Evo wasn’t the only game needing a solution to the particular issue) and things are more or less back on track. I have no real idea as far as time estimates go, but I am hoping that we can get some testing in tonight, and that we can get it all worked out quickly! Cross your fingers for good luck! :-)
Changes Since v1.3
r130 VERSION{v1.4}
Today (2 hours ago) forbodingangelr129 The allterrain shield unit will automatically cloak upon being built. This increases cost, but decreases silly micromanagement. Fixed descriptions on light and heavy turrets. Added game manual, proper tips and storyline to the help menu.
Yesterday (23 hours ago) forbodingangelr128 debian: fix main package section so it shows up in software center searches (hopefully..)
May 18 (4 days ago) koshir127 Aircraft fixes. I’m still not happy with how the fighter performs, but it’s getting better.
May 13, 2011 forbodingangelr126 New war track… METAAAAAAALLLLLLL!!!!
May 12, 2011 forbodingangelr125 Adding welcome banner for spring site to svn
May 11, 2011 forbodingangelr124 Randomized unit death sound effects. (I also added about 40 or so random death sound effects)
May 9, 2011 forbodingangel





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