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Mar 26 2010

Shard v0.1.2

Posted by, Forboding Angel in Shard AI
Shard v0.1.2

A number of tweaks additions and changes to 0.1, and some extra support!

game:FileExists() now works correctly
game:SendToContent(string) added, communication with lua gadgets is now possible
unit:MoveAndFire() added
unit:Build now returns a boolean success if true, failure if false
Taskqueue behaviour bugs squished with some idle builders
A task queue can be a function now
A task item in a task queue can be a function [...]

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Mar 24 2010

Shard v0.1

Posted by, Forboding Angel in Shard AI
Shard v0.1

I’ve a new project to announce! Something I’ve been researching for a while related to University, and NTai’s successor. I call it Shard.

Rather than name it an acronym like all the other spring AIs, I called it Shard. Seeing my university supervisor attempt to say NTai out loud may be fun, but it would be harsh to subject him to more lingual gymnastics.
So What is [...]

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    • Revision 616: Updated printcam widget August 27, 2010 Ben Woods
    • Revision 615: Fixed your feature placer stuff for you. August 24, 2010 smoth
    • Revision 614: Updated featureplacer for SSMF usage. August 22, 2010 Ben Woods
    • Revision 613: Reverting. I'm not going to leave broken code in svn just because some developers a... August 19, 2010 Ben Woods
    • Revision 612: Committing chilligui. THIS REVISION IS BROKEN! DO NOT TRY TO PLAY USING IT! August 19, 2010 Ben Woods
    • Revision 611: Updated custom formations. Unit movement via right click + drag or just right click... August 18, 2010 Ben Woods
    • Revision 610: Updated Customformations Added group move I have completely disabled heatmapping (t... August 17, 2010 Ben Woods
    • Revision 609: Added new "NeedsPower" effect. Now when a unit needs power or it's source of power ... August 17, 2010 Ben Woods
    • Revision 608: Updated unit healthbars August 17, 2010 Ben Woods
    • Revision 607: Updated credits in singleplayer menu. Added z's printcam widget (so I have it avail... August 17, 2010 Ben Woods
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Evolution RTS, Created by Ben Woods and Developed by the Evolution RTS team, is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at http://svn.evolutionrts.info.

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