Apr 20 2010

First commentated game of Evolution RTS

Posted by, Forboding Angel in Video Commentaries
First commentated game of Evolution RTS

(That I know of anyway) It’s me vs a shard. I was testing my fraps settings, trying to get 1080p quality. On this vid I only got 720p, but I [...]


Apr 19 2010

New Official Map! “Tale of Two Hills”

Posted by, Forboding Angel in Maps
New Official Map! “Tale of Two Hills”

Made for 2v2 or 3v3. Includes all of the map options that riverdale had. Fog, snow, wet, dry, inverted, etc etc. Enjoy! Click here to download this map! // Share|


Apr 8 2010

How does the new armorclass system work?

Posted by, Forboding Angel in News
How does the new armorclass system work?

Kudos to smoth for creating this system and helping me through how to use it. And I’m going to rip off his description too… So, I have already added this [...]


Apr 8 2010

New Official Map! “Riverdale”

Posted by, Forboding Angel in Maps
New Official Map! “Riverdale”

Map design by Secure, Layout and texture by me, feature layout by me and willk. This is the first in a series of official Evolution RTS map releases. Download: http://www.springfiles.com/show_file.php?id=2584 [...]


Apr 8 2010

New test builds available

Posted by, Forboding Angel in News
New test builds available

At the moment, Evolution RTS is not officially released, however you can grab the test builds (very stable) and play them vs other people online. Keep in mind that since [...]


Apr 6 2010

Shard 0.21

Posted by, Forboding Angel in Shard AI
Shard 0.21

Another update to Shard! Bugfixes, performance improvements, API additions and much more!
New from 0.2RC1:

EvoRTS overrides
Ported kernel panic NTai config
Support for The Cursed
Empty overrides for S44
EvoRTS now has behaviours for rebuilding factories that have been destroyed, and making engineers throw up light defence towers when under fire
Spacing code adjusted to account for unit size and increased [...]


Mar 26 2010

Shard v0.1.2

Posted by, Forboding Angel in Shard AI
Shard v0.1.2

A number of tweaks additions and changes to 0.1, and some extra support!

game:FileExists() now works correctly
game:SendToContent(string) added, communication with lua gadgets is now possible
unit:MoveAndFire() added
unit:Build now returns a boolean success if true, failure if false
Taskqueue behaviour bugs squished with some idle builders
A task queue can be a function now
A task item in a task queue can be a function [...]


Mar 24 2010

Shard v0.1

Posted by, Forboding Angel in Shard AI
Shard v0.1

I’ve a new project to announce! Something I’ve been researching for a while related to University, and NTai’s successor. I call it Shard.

Rather than name it an acronym like all the other spring AIs, I called it Shard. Seeing my university supervisor attempt to say NTai out loud may be fun, but it would be harsh to subject him to more lingual gymnastics.
So What is [...]