Resource layouts, Extraction schemes, Visual Representation, and how I fixed it.
Posted on: 04-30-2018
The Issue: Mappers currently take a shotgun approach to resource layouts. They try to put resourcing locations in strategic places, and try to define resourcing amounts that will work for most, if not all games using the spring engine. Unfortunately, that approach will generally work well for one game, and be fairly mediocre for others.