The server that the hosts run on has now been updated to a machine with 6 cores and 28gb ram running on a brand new SSD! It’s worth noting that this server also runs the “Official” BA hosts as well, so they get the benefit of the new hotness. The server is set up in such a way that even if SPADS hits a critical error (which does randomly happen sometimes), the script will simply wait for 15 seconds and restart the server.
Today I’d like to explain what I’ve been working on for the past several weeks. This wouldn’t be even remotely possible if not for the work done by CommonPlayer (Stowtemid). Without him, this idea would have been dead on arrival.
It’s been a long time since we’ve made an update announcement. Many things have changed since then, and a lot of improvements have been made. We are continually working to make the game better.
Well, the biggest news first I guess… New lobby skin! Thanks to Ikinz for helping me get this going. It’s not perfect but it is pretty nice, so I’m a fan!
Before we get started… Join our Discord server!
Hows that for a clickbait title eh? So to address the elephant in the room, Yes v10.00 has been released. It is simply a stable version of the alpha I have been working on. The funny thing is, the alpha is more stable than the previous released version and plays nicely with more computer setups, so it ends up being a plus all the way around. Just a warning, this post is going to be quite heavy on the imagery…
It’s been a little over a month since I posted any development updates, so I figured it was time to spill a little bit on the details. So far, we have Custom Unit Shaders, Working Scoreboard, Another map done, New music, Testing Server, Chobby, Get notified of news updates. Wanna know more?
Hi everyone, it’s been quite a while since I posted any news about EvoRTS and specifically changes to the gameplay, so this post is intended to bring everyone up to speed.