New Resource Bar?



The issue: The old resource bar displays too much information in a very small space. This causes confusion and frustration in players as they are trying to simply understand basics, like building and giving orders. This is my method for fixing the problem.


At first glance, the resource bar looks the same, right? Let’s have a look at the original:

Ahh, so now we have some actual context. As you can see, the old resource bar separates out all of the information and doesn’t really combine any of it. From left to right, you have a layout like this:

Supply: Used/Maximum (Net/Maximum Possible)

Energy: Income/Outgoing (Stored/Max Storage)

Metal: Net Income/Outgoing (Stored/Max Storage)

That is a LOT of information! One of my friends tried out the game for the first time a while back, and was bewildered by a resource bar that I have been familiar with for decades… Ever since the original Total Annihilation. It struck me that we needed a way to convey the same information in a way that isn’t overwhelming, so I came up with this method:

Supply: Used (Color coded based upon availability)/Current Max Supply (Color coded based upon relation to maximum possible supply)

Energy: Net (Color coded based upon whether the income is positive or not) (Available/Max Storage)

Metal: Net (Color coded based upon whether the income is positive or not) (Available/Max Storage)

As you can see, the new method conveys the same information, but in a much less confusing manner and with fewer random numbers on the screen. As a long time user of the old method, I thought that I would really dislike the change, but as it turns out, I love it!

To other spring gamedevs, you can have a look at the backside of the code here, for copy and pastage goodness (I’m linking to energy, just scroll up for supply or down for metal:

Gameplay updates, Factory changes, h-bot Tweaks, Morphing Improvements, New UI Enhancements, Music Player, New News Contributor!

Hello there people! I am your new news contributor (hell of a tongue twister eh?) RSAStudioGames! I will be helping Forboding Angel out with posting updates. So lets get right into these new and amazing updates!

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Evolution RTS Discord Server! v10.00 Released!!! h-Bot units ingame! New Loadscreens! 5 ways that playing Evo cures cancer (You won’t believe number 3)!

PeeWee Headline Image

Before we get started… Join our Discord server!

 

Hows that for a clickbait title eh? So to address the elephant in the room, Yes v10.00 has been released. It is simply a stable version of the alpha I have been working on. The funny thing is, the alpha is more stable than the previous released version and plays nicely with more computer setups, so it ends up being a plus all the way around. Just a warning, this post is going to be quite heavy on the imagery…

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Development Updates, massive strides forward, lots of goodies!

HighGround

It’s been a little over a month since I posted any development updates, so I figured it was time to spill a little bit on the details. So far, we have Custom Unit Shaders, Working Scoreboard, Another map done, New music, Testing Server, Chobby, Get notified of news updates. Wanna know more?

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