The Enigma TNG is back!!! But it gets even better! We recently got permission from the AMAZING Dreamstate Logic to use his music in Evolution RTS! If you haven’t heard either of these guys, let me just say that they are INCREDIBLE. That is what your mother never told you, because she wasn’t cool enough to find them on her own.
Continue reading “Messing with music: What your mother never told you…”
Aircraft have been revamped, renamed, and are now Drone Platforms. Aircraft (Drones) in the Spring Engine are a difficult beast. They are unpredictable, impossible to really control. In a lot of ways, it’s almost as if aircraft in the spring engine follow form over function. By that I mean that they tend to look really good if you set them up properly, but at the same time, their dps tends to be all over the place due to unpredictable flight behavior, sometimes they will leave the map and become unresponsive, etc.
Continue reading “Drones on a low budget – 4 Strategies to make it work”
If I had the smallest sum of money every time that I thought that I had defensive turrets dialed in, I would be an exceedingly rich man. However, past failures of balance help shape the balance of tomorrow, or something like that. But while we’re on the subject of pointless lists…
Continue reading “The top 5 most annoying things about Defensive Turrets”
Evolution RTS has seen a little bit of an effects overhaul recently with regards to base structures. In this screenshot I tried to cram all of them in one shot, but I’m missing a few. Regardless, the effects are actually color coded to show the structure’s tier level. Orange is Tech 0; Orange and blue is Tech 1; Orange, blue, and purple is Tech 2; Orange, blue, purple, and green is Tech 3.
Continue reading “The Future is all about flashy Effects”
Energy usage has changed, a lot. No longer will your units require energy to fire. This change means that you will no longer have to worry about your army being completely unable to fire if your energy economy tanks. The energy to fire mechanism was unique and was a neat little mechanic, but the problem is that it was always simply to opaque to end users, especially newbies.
Continue reading “The uncensored cheat sheet to Energy Usage!”
Holy crap. Clickbait title indeed! So this is what happens when you amusedly search google for a clickbait title generator and plug in your own stuff (No, evo is not moving away from github… we aren’t insane lol).
Before I get into anything though, I want to mention that I’m trying out a new format for newsposts. I HATE writing news stuff with a passion. So what I’m going to try now is “micro news”, as in, I’m going to pick narrow subjects that are important, write a paragraph or whatever I need to to explain it, and call it a day. Perhaps if I do news this way, I can be persuaded to write news stuff more often.
Continue reading “Bye bye, GitHub. Hello, new DAI!”
The server that the hosts run on has now been updated to a machine with 6 cores and 28gb ram running on a brand new SSD! It’s worth noting that this server also runs the “Official” BA hosts as well, so they get the benefit of the new hotness. The server is set up in such a way that even if SPADS hits a critical error (which does randomly happen sometimes), the script will simply wait for 15 seconds and restart the server.
Continue reading “New server upgrade!”
Today I’d like to explain what I’ve been working on for the past several weeks. This wouldn’t be even remotely possible if not for the work done by CommonPlayer (Stowtemid). Without him, this idea would have been dead on arrival.
Continue reading “Resource layouts, Extraction schemes, Visual Representation, and how I fixed it.”
The issue: The old resource bar displays too much information in a very small space. This causes confusion and frustration in players as they are trying to simply understand basics, like building and giving orders. This is my method for fixing the problem.
Continue reading “New Resource Bar?”
It’s been a long time since we’ve made an update announcement. Many things have changed since then, and a lot of improvements have been made. We are continually working to make the game better.
Continue reading “Changes, Improvements, New stuff…”